Enable input handlers to be attached to entities

This may enable entity control more simply. Could also be used in a per-screen basis.

Id #7886 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Jan 9, 2011 at 9:48 AM by AFurtado

Load Transition Trigger Propery Editor dialog with default values

When the Transition Trigger Propery Editor dialog opens, previous Trigger values are ignored, i.e., the dialog is always the same. The suggestion here is to take the previous value into acount, to ...

Id #3304 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Mar 4, 2009 at 1:18 AM by AFurtado

[InputMappingDSL] Add a "Clear All Mappings" button to the designer

[InputMappingDSL] Add a "Clear All Mappings" button to the designer.

Id #3279 | Release: SharpLudus v0.3 | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Mar 2, 2009 at 8:37 AM by AFurtado

Add icon decorator for screens that start a new music or stop the music.

This would help to better visualize the "music flow" in the game.

Id #3278 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Mar 2, 2009 at 8:36 AM by AFurtado

Enhance screen background possibilities

Today only a single picture is supported. For the future, the vision is to support Single color Background picture Background layers Scrolling: based either on entity position or time; wrapping co...

Id #3277 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by TheNige | Created: Mar 2, 2009 at 6:54 AM by AFurtado

Add a documentation generator for the game

This generator would compile every game information as possible into a documentation html file. For example, the input keys could be documented, as well as the game screens, entities, etc.

Id #3276 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by TheNige | Created: Mar 2, 2009 at 6:49 AM by AFurtado

Encapsulate DteHelper in a separate assembly

Today, DteHelper is implemented (replicated) as a class in all DSLs, being the version in the Game Definition DSL the most comprehensive one. It could reside in its own DSL and be reused by other p...

Id #3275 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Mar 2, 2009 at 6:46 AM by AFurtado

Enable exporting InputMappingDSL diagram as a picture.

Similar to what is supported today by the FeatureModelDSL.

Id #3274 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Mar 2, 2009 at 6:43 AM by AFurtado

Enable exporting GameDefinitionDSL diagram as a picture.

Similar to what is supported today by the FeatureModelDSL.

Id #3273 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Mar 2, 2009 at 6:41 AM by AFurtado

Inherit screen properties when adding a Inheritance relationship

The scenario is: The user uses the Inheritance connector to connects two screens (base and child) Un-overridable properties of the child screen (such as FlowRole) are updated based on the parent s...

Id #3272 | Release: None | Updated: Feb 2, 2013 at 3:58 AM by AFurtado | Created: Mar 2, 2009 at 6:40 AM by AFurtado